Spellbound
What if instead of those musty spellbooks, living spells must be borne?
What if instead of those musty spellbooks, living spells must be borne?
Luxuriate in the slower pacing and sparser liminal space that is the interstitium.
Simplified expedition logistics for a more civilized fantasy adventure game.
Free as in beer and free as in speech games to fire your imagination gaming.
An immodest rebuttal of the any-mile hex, for the map is not the territory, and time is a flat hexagon.
An algebraically quadruple-powered method of attribute generation, for the profusion of Xd6 roll-under games on your shelf of shame!
From dark delights to flights of fancy, experience this incredible finale of a fugue month half-lived and less remembered.
We are the dreamers of dreams
Demystifying the art of persuasion, and practical tips for refereeing illusions and enchantments.
A doubly-rigged election and the earth-shattering leavings of a Wurm.
Celebrating the 10th anniversary of the Overloaded Encounter Die with a fiery rebuke!
I'm hosting the RPG Blog Carnival for February, and I lay the groundwork for my nominated topic of Illusions & Delusions.
When against all odds and reason, a cunning plan to ignore the dying king for several sessions all comes together.
Gate-crash an eternal faerie wedding party and make off like bandits.
What can we learn from computer science and games, and back port to our own LTS 1.0 wetware?
A circuitous trip back to Lankshorn, ending where they started, a little older but none the wiser.
Blacked out by 19 bong O'clock and the modulo arithmetic of sobriety dice.
Don't keep the hounds from the door, and offer yourself to the wolf with the red roses.
The bad wrong fun of playing Barkeep on the Borderlands by almost none of the rules.
Journaling a new Dolmenwood campaign, and reflections on starting with momentum and challenging characters.