Doom Clock
Celebrating the 10th anniversary of the Overloaded Encounter Die with a fiery rebuke!
Celebrating the 10th anniversary of the Overloaded Encounter Die with a fiery rebuke!
I'm hosting the RPG Blog Carnival for February, and I lay the groundwork for my nominated topic of Illusions & Delusions.
When against all odds and reason, a cunning plan to ignore the dying king for several sessions all comes together.
Gate-crash an eternal faerie wedding party and make off like bandits.
What can we learn from computer science and games, and back port to our own LTS 1.0 wetware?
A circuitous trip back to Lankshorn, ending where they started, a little older but none the wiser.
Blacked out by 19 bong O'clock and the modulo arithmetic of sobriety dice.
Don't keep the hounds from the door, and offer yourself to the wolf with the red roses.
The bad wrong fun of playing Barkeep on the Borderlands by almost none of the rules.
Journaling a new Dolmenwood campaign, and reflections on starting with momentum and challenging characters.
Triple threat: a New Year's resolution mechanic, synchronous world-building challenges, and #GoodHuman24
Does campaign play necessitate character advancement, and are Oddlikes really at a disadvantage?
The fantasy heartbreaker as a term has been thoroughly reclaimed by intrepid creators who just want to put some of their skin into the game. I have an unreasonable fondness for these endeavours, drawn by their modest glimmers, and pin them in my gaming folder of shame. Akin to insecta
How can we simplify task design by leveraging natural affordances?
How Deathmatch Island and The Silt Verses RPG play with endings.
Most games don't want to be played. So what does it take to rise above the ranks?