Disco Elision
Exemplars for when fewer rules may enrich play, and the ritual slaughter of sacred cows.
Exemplars for when fewer rules may enrich play, and the ritual slaughter of sacred cows.
When is game design like painting with acrylic or oil on canvas, and when is it akin to sculpting?
Tracking torches has become a false idol of fantasy adventure gaming. There are better ways to achieve the stated ends: both imbuing a healthy fear of the dark, and escalating risk over time.
If Apocalypse World is a conversation, Blades in the Dark is negotiating at knifepoint.
Welcome to imaginary country, and the benefits of an explicit mission statement within and without the fiction.